2024-05-24 Hacker News Top Articles and Its Summaries
1. 2D Rigid Body Collision Resolution Total comment counts : 24 Summary This article discusses the physics of collisions in video games. It explains the concept of rigid body physics, where objects do not deform when subjected to forces. The article breaks down the process of handling collisions in a video game engine into two phases: collision detection and collision resolution. Collision detection involves checking if two shapes are intersecting or overlapping, while collision resolution determines what needs to happen to colliding bodies based on their movement directions, speeds, materials, etc....